' In this tutorial I mean explain in details the technics I learnt to create
a Photorealistic scene. I don't like you reproduce my technic in the same way,
but this tutorial could be a starting point to develope your method '
Software :: 3d studio max - V-Ray 1.46 or sup about
vray interior
Knowledges :: 3d studio max, intermediate level
Tutorial translated from the original by José Florencio
Modeling1.1 - Start creating 2 parallelepipeds, 10m x 10m, and 10cm thick, with 3m between them. These figures will be the floor and the ceiling in your scene. 1.2 - Now, instead of modeling all the apartment, you will model the walls, windows and doors separately.. Here, for example, I created a little corner with two windows and a main wall. 1.3 - Create a Vray light and put it near the window, then clone it as an "instance" of the other window. 1.4 - When you finish creating the parts, put them all in the scene and obtain the standard scene, where you can start testing your materials. 1.5 - Create a "camera-target" pointing to the center of the scene, with a 42mm focal. You will use this camera as a support for testing your materials. 1.6 - Using the "import" or "merge" function, load a piece of furniture that you have already modeled in another scene. Tutorial Vray light, settings 1.7 -
And God said : Let there be light !... So create a "direct target" light
that you will call "Sol", put it in the scene and set intensity, color
and active vray shadows. Then set the parameters, as you can see in the scheme
below. Rendering panelsettings: Irradiance map, color mapping 1.8 -
Now start setting the vray rendering panel . The goal is to find the best configuration
with an average quality, but in a very short time. Select the Catmull-Rom filter In the Color mapping section, chose "Exponential"
Activate the Reflection/Refraction, and set it to 6. The goal is to increase
the reflection intensity coming from the exterior. Shader material settings1.9 - When you have set the lights, go to material settings. I will not enter in great detail, because there are already many tutorials about this topic. Anyway, you will soon be able to see the attached scene [in the next days] 1.10 -
When you have set your materials, use this scene to refine all the objects that
you will include in the final composition. This step is very important, because
you have to check the shader's reaction to the light in the scene. Vray light tutorial stop here. [Coming Soon] PART II :: Scene composition. I will talk about the key elements to be considered in a composition (weight, color, shot) and I will explain how important is to know the composition rules for obtaining a good Rendering. DOWNLOAD NOW THE COMPLETE SCENE - Ready to render > www.cg-blog.com < --- My Computer Graphic Blog :)
10th May 2006 | Ciro Sannino Related topics:
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