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Lightining Tutorial and Interior composition with vray render engine


building rendering' In this tutorial I mean explain in details the technics I learnt to create a Photorealistic scene. I don't like you reproduce my technic in the same way, but this tutorial could be a starting point to develope your method '

Software :: 3d studio max - V-Ray 1.46 or sup about vray interior
Knowledges :: 3d studio max, intermediate level

Tutorial translated from the original by José Florencio

 

PART I :: Modeling, lightning and vray materials tutorial settings


Vray, interior rendering

Modeling

1.1 - Start creating 2 parallelepipeds, 10m x 10m, and 10cm thick, with 3m between them. These figures will be the floor and the ceiling in your scene.

3d studio modeling



1.2 - Now, instead of modeling all the apartment, you will model the walls, windows and doors separately.. Here, for example, I created a little corner with two windows and a main wall.

3ds editable poly


1.3 - Create a Vray light and put it near the window, then clone it as an "instance" of the other window.

3d studio vray

1.4 - When you finish creating the parts, put them all in the scene and obtain the standard scene, where you can start testing your materials.

1.5 - Create a "camera-target" pointing to the center of the scene, with a 42mm focal. You will use this camera as a support for testing your materials.

camera target 3ds


1.6 - Using the "import" or "merge" function, load a piece of furniture that you have already modeled in another scene.

furniture modeling

Tutorial Vray light, settings

1.7 - And God said : Let there be light !... So create a "direct target" light that you will call "Sol", put it in the scene and set intensity, color and active vray shadows. Then set the parameters, as you can see in the scheme below.

3ds direct light

Rendering panelsettings: Irradiance map, color mapping

1.8 - Now start setting the vray rendering panel . The goal is to find the best configuration with an average quality, but in a very short time.

Vray, interior rendering


Select Fixed Rate as antialiasing




Select the Catmull-Rom filter



Activate the Indirect Illumination (selecting ON)


In my opinion, the combination Irradiance map / Light cache, is the best one, especially if you consider speed and quality

In the Color mapping section, chose "Exponential"



In the Irradiance Map section, select the "medium" preset




















For now, in the Light Cache area, leave Subdivisions to 100 and activate the Pre-Filter











Activate the GI Environement, leaving the Multiplier to 1

Activate the Reflection/Refraction, and set it to 6. The goal is to increase the reflection intensity coming from the exterior.

Increase Noise Threshold to 0.05

vray panel rendering


settaggi vray light            vray light setting

Shader material settings

1.9 - When you have set the lights, go to material settings. I will not enter in great detail, because there are already many tutorials about this topic. Anyway, you will soon be able to see the attached scene [in the next days]

shader vray

1.10 - When you have set your materials, use this scene to refine all the objects that you will include in the final composition. This step is very important, because you have to check the shader's reaction to the light in the scene.
rendering shader

Vray light tutorial stop here. [Coming Soon] PART II :: Scene composition. I will talk about the key elements to be considered in a composition (weight, color, shot) and I will explain how important is to know the composition rules for obtaining a good Rendering.

DOWNLOAD NOW THE COMPLETE SCENE - Ready to render




> www.cg-blog.com < --- My Computer Graphic Blog :)

 

10th May 2006 | Ciro Sannino

Vray, interior rendering

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